Curse of Strahd

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Death House

While on a werewolf hunting mission, our unlikely band of adventurers seems to be carried to the mysterious land of Barovia.  During their travels they find a letter on an unfortunate courier penned by one Kolyan Indirovich, Burgomaster of Barovia, lamenting over an attack on his daughter Ireena and warning of a great evil in the land.

When arriving in the town of Barovia, the group is met by two children, Rosavalda and Thornboldt Durst requesting aid in rescuing their baby brother from their house which they say has a monster in it.  Throughout the house, there is evidence that not all is as it seems; cult rituals, evidence of murder and the terrible fate of the children, who were locked in their room and starved to death, some centuries before.  The ghosts of both Rose and Thorn tell the party that they were forbidden to ever enter the basement for that is where the "monster" lives and request that they along with the remains of their baby brother be laid to rest outside of the evil house.  The party delves deeper into the bowels of the dungeon underneath the house, moving closer and closer to incessant chanting that seems to come from a level below them…


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